Remission
Genre: Sit & Survive
Type: BlockOut ArtPassed
Engine: UE4.27
Tools: Blueprint Visual Scripting, Blender, Github desktop ,Substance Painter
Iterations: 2
Role: Level Designer, Writer ,Game designer. Project Lead
Subpage Links

Iteration Overview
From Oldest to Newest
Goals (Gamejam Era)



The goal at the time was to design a tense, atmospheric stealth game in which the player was to find objects while being hunted by an AI that would stalk them. and react to the players' actions dialectically. In an abandoned hotel. Hence why the project files in the game reference the old name "Hotel Thorn"The issue was that the Game Jam we entered chose a genre that most of the team didn't engage with wellSit & SurviveMost of the game's original ideas had to be tossed out while we attempted to learn and rush out a project within a month
-----------------At this Point in the Project, I aimed to:---------------
Process notes through other team members to lead to necessary changes to the pre-existing level designDesign a level with in a strict time limit.Learning to work with a team that was constantly rotating members. under EXTREME time crunchlearned to make a sit & survive game
Images shown
Hotel Thorn Concept drawing
Remission - Early Map Layout
Remission - Mockup Title Screen
Walkthough
Unfortunately i don't have a walkthrough on hand
Technique Highlight: landmarks



My Method: I Designed Each room to stand out to some degree on the cameras
With each individual room having a distinct look and feel. while keeping that PSX Style that we settled on due to time constrants
Level Examples
Restrooms
Breakrooms
Destroyed Office Area B
-Meet the Gamejam Era Creatures -
The Harpya tall, bulky, feathery monster that was supposed to stalk the player around an abandoned hotel.
She was supposed to have 3 modesHunt- Found the player and is actively looking for them
Stalk - Tracking the player, usually watching from afar or waiting to ambush
Chase- Pretty self-explanatoryThe only way at the time to stop her was to pay attention to the color of her eyes. When they would glow, you could stun her before dashing off to hide. After a stun, she would scream and charge straight towards the player
Unfortunately, she was reworked to fit with the sit & survive formula and then was scrapped from the game jam build due to time constraints
During the 2026 Remake era of development, she remained largely unchanged, actively gaining more tools for her kit to hinder the players' chances at survivalShe was immune to the U.T.B.R
And would actively get faster and faster. to hunt down the player
If the watcher were in her way, she would disable him temporarily
If players attempted to close the shutters on her, she would lift them and break them.You would combat her the asact same way. Pay attention to her eyes and flash her when she makes it to the office.She was made more of a hindrance if you left her alone. oftain taking out systems that would halt others from killing the player.Even after the Scrapping of the 2026 remake, she still has a soft spot in my heart and made it in to the new game. with a new role
The Watcher
Took over as the second in command. during the switchover to a new setting, aka the administration section of the Wilkes Peak Hospitalhe was meant to be paired up with the echo and The Harpy as a lower-tier threat.but due to time constraints we merged 2 whole mechanics into him turning him into a garbage springtrap cloneLater on during the Scrapped 2026 Remake. We adapted and changed the watchers mechcanic to fit his name.
You would watch him to halt his progress on the cameras. He would act as a blockade, stopping other foes from entering the room from whatever doorway he was in. The harpy was the only one immune to this mechanic. You would have to pay attention to what side he would enter from before using the U.T.B.R to send him back
The Echo
The Least Developed of the 3.
She was supposed to hang upside down in front of cameras that had vent covers. and make her way to the playerThey never got far enough in development to get concept art or even a counter.She met the same fate in the 2026 remake aswell as development was scrapped and restarted to make Remission into an entirely different game

The 2026 "Remake"
Soon after "The Toxic Terror Gamejam," we attempted a full-scale remake of Remission. taking to heart the criticisms that phisnom
had given the game.Deciding to clean up a bunch of the floof and reworking the entire mechanics of the game to not have a bland gameplay loop similar to FNAC 2Changing the location to the reception of the Wilkes Peak General Hospital led to a more memorable location for the few playtests that we did of this versionThe introduction of the U.T.B.R (Universal.Taser.Based.Remote) as a means to defend yourself. shutters, fire alarms & your office's own lightUnfortunately, full-scale fatigue had set in, with the lack of motivation and interest in the sit-and-survive genre. We realised that innovating and creating something new in a genre you and your team don't understand well. is a recipe for a bad time. And we had accidentally cooked that meal.While most of the team split off to continue their own projects,
Bonniefan69 continued with HN.R, and then later remade the entirety of his own game due to sloppy code
Owen and Coke returned to work on HN:HS
Me and Syn Desided to make a New game in a genre that we both understood extremely well.
this new game would later steal the title and characters of Remision Gamejam
Hopefully, soon I'll put something here about that.
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