Remission (GameJam)
Genre: Sit & Survive
Type: BlockOut ArtPassed
Engine: UE4.27
Tools: Blueprint Visual Scripting, Blender, Github desktop ,Substance Painter
Iterations: 2
Role: Level Designer, Writer ,Game designer. Project Lead
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Iteration Overview
From Oldest to Newest
Goals



The goal at the time was to design a tense, atmospheric stealth game where the player was supposed to find objects while being hunted by an AI that would stalk. and react to the players actions dialectically. in an abandoned hotel. hence why the project files in the game reference the old name "Hotel Thorn"Issue was the Game Jam we entered chose a genre that most of the team actual hate. (Thanks Phisnom)Sit & SurviveMost of the games original ideas had to be tossed out while we attempted to learn and rush out a project with in a month------------------------In this Project, i aimed to:-----------------------Process notes through other team members to lead to necessary changes to pre-existing level designDesign a level with in a strict time limit.Learning to work with a team that was constantly rotating members. under EXTREME time crunchlearned to make a sit & survive gameImages shown
Hotel Thorn Concept drawing
Remission - Early Map Layout
Remission - Mockup Title Screen
Walkthough
Unfortunately i don't have a walkthrough on hand
Technique Highlight: landmarks



My Method: I Designed Each room to stand out to some degree on the cameras
With each individual room having a distinct look and feel. while keeping that PSX Style that we settled on due to time constrantsLevel Examples:
Restrooms
Breakrooms
Destroyed Office Area B
The Watcher? The Harpy? The Echo! -Meet the Creatures -
Early On. during the hotel thorn era. the major antagonist wasThe Harpy.a tall bulky feathery monster that was support to stalk the player around an abandoned hotel.
she was supposed to have 3 modes
Hunt- Found the player and actively looking for them
Stalk - Tracking the player usually watching from afar or waiting to ambush
Chase- Pretty self explanatoryThe only way at the time to stop her was paying attention to the color of her eyes. when they would glow you could stun her before dashing off to hide. after a stun she would scream and charge straight towards the playerUnfortunately she was reworked to fit with the sit & survive formula and then was scrapped from the gamejam build to time constraints
The Watcher
Took over as the second in command. during the switch over to a new setting aka the administration section of the wilkes peak hospitalhe was meant to be paired up with the echo and The Harpy as a lower tier threat.but due to time constraints we merged 2 whole mechanics into him turning him into a garbage springtrap clone
The Echo
The Least Developed of the 3.
she was supposed to hang upside down in cameras that had vent covers. and make her way to the playerthey never got far enough in development to get concept art or even a counter. they were scrapped due to. you guessed right! TIME CONSTRANTS YAHOO!!!

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